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	<title>Engineerography Blog &#187; Science</title>
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	<link>http://engineerography.com</link>
	<description>Studying and writing about everyday engineering, since 2009.</description>
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		<title>Cleaning Up Litter In Space</title>
		<link>http://engineerography.com/2009/09/cleaning-up-litter-in-space/</link>
		<comments>http://engineerography.com/2009/09/cleaning-up-litter-in-space/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 13:00:15 +0000</pubDate>
		<dc:creator>Hans F.</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Litter]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Unsolved]]></category>

		<guid isPermaLink="false">http://engineerography.com/?p=847</guid>
		<description><![CDATA[Here on Earth, we hear about the environmental problems that littering can cause. What about littering in space? The problem may not seem very important because, frankly, we don&#8217;t spend much time in space (if any) compared to on Earth. Also, space is quite a vast space, for lack of a better word, and it [...]]]></description>
			<content:encoded><![CDATA[<p>Here on Earth, we hear about the environmental problems that littering can cause. What about littering in space? The problem may not seem very important because, frankly, we don&#8217;t spend much time in space (if any) compared to on Earth. Also, space is quite a vast space, for lack of a better word, and it seems very insignificant to have some debris let loose from a spacecraft. However, the &#8220;space junk&#8221; problem is getting worse as time goes on (debris from several space vehicles does add up), and as long as nobody does anything about it, the problem has the potential to become a major hinderance to space travel and research.</p>
<div id="attachment_850" class="wp-caption aligncenter" style="width: 680px"><a href="http://en.wikipedia.org/wiki/File:Debris-GEO1280.jpg"><img class="size-large wp-image-850" title="Space Debris" src="http://engineerography.com/files/2009/09/750px-Debris-GEO1280-670x536.jpg" alt="A model of space debris populations around Earth." width="670" height="536" /></a><p class="wp-caption-text">A model of space debris populations around Earth.</p></div>
<p>What kinds of problems could debris in space cause? They travel at speeds on the order of tens of thousands of miles per hour, which means that debris of any shape, size, and form will be destructive if it collides with a satellite or space shuttle. Collisions with space debris isn&#8217;t unheard of. Also, they could delay space launches if it is known that a large cloud of debris is hovering directly over the launch pad.</p>
<p>Space debris comes from a variety of sources. Nuts and bolts could become loose and float away from spacecraft during normal operation. When rocket stages (or segments) separate in space, they release debris. Also, in-space collisions between satellites, while rare, will create large-sized debris &#8211; the same goes for intentional spacecraft destruction, such as the Chinese anti-satellite test that was conducted a few years ago. Some of these events unleashes several thousand pieces of debris, most of which are tiny (less than an inch in size) and are much more difficult to track than larger-sized debris.</p>
<p>Over the past few decades, scientists and engineers have brainstormed possible solutions to decreasing space litter. However, all of the ideas have been technologically and/or economically infeasible. This could change as time goes on, especially as technology advances and/or the cost of launching a vehicle into space decreases. One possible solution is launching a garbage-collecting spacecraft to do just that, but what to do with the collected garbage is a problem. Another solution is somehow colliding objects with the orbiting debris in an effort to reduce their energy enough so that they fall into the Earth&#8217;s atmosphere (due to gravity) and burn up, but no one has thought of a feasible means to do that.</p>
<p>(Image from <a href="http://en.wikipedia.org/wiki/Space_debris">Wikipedia</a>)</p>
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		<title>Monte Carlo Simulation: What Is It?</title>
		<link>http://engineerography.com/2009/09/monte-carlo-simulation-what-is-it/</link>
		<comments>http://engineerography.com/2009/09/monte-carlo-simulation-what-is-it/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 13:00:35 +0000</pubDate>
		<dc:creator>Hans F.</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Monte Carlo]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Statistics]]></category>

		<guid isPermaLink="false">http://engineerography.com/?p=831</guid>
		<description><![CDATA[Sometimes engineers and scientists are faced with a problem that is not easily solvable with an algorithm that leads to a definite answer. Perhaps the problem is very complex and has many components to it, or the inputs to the problem are not constant and could vary. When faced with a situation like this, Monte [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes engineers and scientists are faced with a problem that is not easily solvable with an algorithm that leads to a definite answer. Perhaps the problem is very complex and has many components to it, or the inputs to the problem are not constant and could vary. When faced with a situation like this, <em>Monte Carlo simulation</em> is the way to go.</p>
<p>The basic gist of how Monte Carlo simulations work is that you randomly select inputs, perform calculations on the randomly-selected inputs, and collect the outputs. This process is repeated several times (perhaps thousands, tens of thousands, or even more! As with any statistical sample, the more, the better), and in the end, all the outputs are gathered together and analyzed. To randomly select inputs, you&#8217;ll need to specify boundaries for which inputs can be selected from. A statistical model can help with this, such as a Gaussian distribution, which is a fancy term for the familiar &#8220;bell curve.&#8221; As for the aggregated outputs, statistical analysis would make sense in order to make sense of thousands of data sets. Basically, statistics is a useful tool that compliments the Monte Carlo technique. Also, generally computers are used to perform a Monte Carlo simulation due to the large number of repetitive calculations required.</p>
<p style="text-align: center;">
<div id="attachment_834" class="wp-caption aligncenter" style="width: 430px"><a href="http://en.wikipedia.org/wiki/File:Normal_approximation_to_binomial.svg"><img class="size-full wp-image-834 " title="Bell Curve" src="http://engineerography.com/files/2009/09/600px-Normal_approximation_to_binomial.svg.png" alt="This is what a bell curve looks like." width="420" height="336" /></a><p class="wp-caption-text">This is what a bell curve looks like.</p></div>
<p>Monte Carlo simulations can be used in space sciences. For example, if one wants to analyze the risk of failure of a spacecraft in orbit, one can perform a Monte Carlo simulation with random inputs for how the spacecraft begins its orbit (speed, physical orientation, etc.), since that state cannot be predetermined accurately and instead can be modeled statistically. Then, the laws of orbital mechanics can be applied to the inputs to produce outputs that can be analyzed later. A more simple example of where the Monte Carlo method is used is the classic game of Battleship. Initially, a player would randomly guess locations for where a battleship is located. After the player scores a hit, the player would follow an algorithm (guess points that are in line with the hit) to sink the battleship (the outcome).</p>
<p>(Image from Wikipedia)</p>
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		<title>Managing Large Software Projects</title>
		<link>http://engineerography.com/2009/08/managing-large-software-projects/</link>
		<comments>http://engineerography.com/2009/08/managing-large-software-projects/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 13:00:32 +0000</pubDate>
		<dc:creator>Hans F.</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Subversion]]></category>
		<category><![CDATA[Version Control]]></category>

		<guid isPermaLink="false">http://engineerography.com/?p=820</guid>
		<description><![CDATA[Have you ever wondered how teams of computer programmers create large-scale programs successfully without hindering other people&#8217;s work? There are rather simple tools that keep track of versions of code being developed. This is known as version control, and one popular version control software is Subversion. There are several features in version control software that [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wondered how teams of computer programmers create large-scale programs successfully without hindering other people&#8217;s work? There are rather simple tools that keep track of versions of code being developed. This is known as <em>version control</em>, and one popular version control software is <em>Subversion</em>. There are several features in version control software that help keep track of changes as code evolves, as well as instances where more than one person works on a particular component of a project.</p>
<p>There are three main components to version control: branches, tags, and the trunk. The trunk can be thought of the main sector of a software project: most of the development work stems from the trunk. Tags are for special milestones in a project. Branches are what they sound like: they branch off from the trunk like a tree. All versions of each file in the project, old and new, are stored in what is known as a <em>repository</em>, with version numbers denoting how old a particular revision is.</p>
<p>There are many ways to utilize the branch-tag-trunk combination, but here&#8217;s an example. Say you have a team of software engineers working on a project. The trunk would be where known good code lives &#8211; code that isn&#8217;t broken nor has bugs. When someone wants to modify the code in the trunk (perhaps to make enhancements or add features), they would create a branch in the project and do their work in the branch. After they are done making code modifications in their branch, they would <em>merge </em>their branch back into the trunk. Most of the time, version control software is smart enough to figure out which parts of a particular file were modified, and incorporate those changes when two versions of the same file are merged together. Merging can also occur when two or more people modify one file at the same time, and later on decide to commit their individual changes to the repository. This way, you can have teams of more than one person working on particular parts of a project without the hassle of figuring out who changed what when combining everyone&#8217;s contributions into one &#8211; that&#8217;s what the version control software is there for.</p>
<p style="text-align: center;">
<div id="attachment_822" class="wp-caption aligncenter" style="width: 658px"><a href="http://en.wikipedia.org/wiki/File:Subversion_project_visualization.svg"><img class="size-full wp-image-822  " title="Subversion Diagram" src="http://engineerography.com/files/2009/08/800px-Subversion_project_visualization.svg.png" alt="A simple diagram showing how version control works." width="648" height="167" /></a><p class="wp-caption-text">A simple diagram showing how version control works.</p></div>
<p>Continuing with the above example, let&#8217;s imagine a major milestone for the project has been attained (perhaps Version 1.0 of the software is complete and ready for release). The code would then be <em>tagged </em>as a tag, and would sit as that particular tagged version in the repository. This is an example of how all three components of version control software is used, and hopefully this article sheds some light onto the underworkings of large-scale software projects.</p>
<p>(Image from <a href="http://en.wikipedia.org/wiki/Subversion_%28software%29">Wikipedia</a>)</p>
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		<title>Conduction vs. Convection</title>
		<link>http://engineerography.com/2009/08/conduction-vs-convection/</link>
		<comments>http://engineerography.com/2009/08/conduction-vs-convection/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 13:00:47 +0000</pubDate>
		<dc:creator>Hans F.</dc:creator>
				<category><![CDATA[In-Depth Articles]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Conduction]]></category>
		<category><![CDATA[Convection]]></category>
		<category><![CDATA[Heat Transfer]]></category>

		<guid isPermaLink="false">http://engineerography.com/?p=807</guid>
		<description><![CDATA[When it comes to heat transfer science, two main types are conduction and convection. Heat transfer via conduction can occur in substance of any phase (solid, liquid, or gas), but is mostly seen in solids. On the other hand, convective heat transfer occurs only in fluids (liquids and gases). Both types of heat transfer are [...]]]></description>
			<content:encoded><![CDATA[<p>When it comes to heat transfer science, two main types are <em>conduction </em>and <em>convection</em>. Heat transfer via conduction can occur in substance of any phase (solid, liquid, or gas), but is mostly seen in solids. On the other hand, convective heat transfer occurs only in fluids (liquids and gases). Both types of heat transfer are caused by molecule movement in the substance of interest.</p>
<p>In most cases, conductive heat transfer happens more rapidly than convective heat transfer. That is, heat transfer through solid materials is more profound than that in liquids or gases. You&#8217;ve probably experienced this in your everyday lives, knowing that we can &#8220;sense&#8221; heat transfer when we feel warm or cold ourselves. The heat or cold that we feel is known as <em>heat flux</em>, which is heat transfer per unit area. Therefore, in most cases if we have a metallic object and a roomful of air at the same temperature, touching the metallic object will feel warmer (be careful of burns!) than simply standing in the room and absorbing the ambient temperature.</p>
<div id="attachment_811" class="wp-caption alignleft" style="width: 188px"><a href="https://www.wellbake.co.uk/cms/components/com_virtuemart/shop_image/product/Oven%20Glove%20-%20Yorkshires%202.JPG"><img class="size-medium wp-image-811" title="Oven Glove" src="http://engineerography.com/files/2009/08/Oven-Glove-Yorkshires-2-178x300.jpg" alt="Wear gloves when touching hot metal surfaces!" width="178" height="300" /></a><p class="wp-caption-text">Wear gloves when touching hot metal surfaces!</p></div>
<p>Why does this happen? Intuitively, solids are denser than liquids and gases, meaning the molecules in solids are more closely-packed. This means that it is easier for heat to be transferred from molecule to molecule in solids, which would explain why heat transfers faster in solids.</p>
<p>When designing an apparatus for heat transfer purposes, one must consider two things: cost and effectiveness. Natural convection (such as with air) is relatively inexpensive because air is everywhere, but it isn&#8217;t as effective as using a metallic solid for heat transfer purposes. However, metals can be expensive. Therefore, some form of middle-ground is often desireable. This can be seen <a href="http://engineerography.com/2009/07/fins-for-transferring-heat/">in computers</a>, where fins conduct heat away from, say, a processor, and a fan blows the heat away in a process called forced convection.</p>
<p>(Image from WellBake)</p>
]]></content:encoded>
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		<title>Making Things Clear: Contact Lenses</title>
		<link>http://engineerography.com/2009/08/making-things-clear-contact-lenses/</link>
		<comments>http://engineerography.com/2009/08/making-things-clear-contact-lenses/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 13:00:30 +0000</pubDate>
		<dc:creator>Adrian B.</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Contact Lenses]]></category>
		<category><![CDATA[Optics]]></category>

		<guid isPermaLink="false">http://engineerography.com/?p=767</guid>
		<description><![CDATA[There have not been many things designed to be as functional and and convenient as contact lenses, especially for those that need them. Those that use them can attribute to that. However, it definitely seems stunning that mankind has created a device small enough to place ONTO OUR EYE (specifically the cornea) which makes things [...]]]></description>
			<content:encoded><![CDATA[<p>There have not been many things designed to be as functional and and convenient as contact lenses, especially for those that need them. Those that use them can attribute to that. However, it definitely seems stunning that mankind has created a device small enough to place ONTO OUR EYE (specifically the cornea) which makes things instantly clear to those who have blurry vision. If we compare the most related such device, namely glasses, we find an alternative which is in turn relatively quite bulky, fragile, and less comfortable. So how is it that we have such an &#8220;elegant&#8221; solution to what seems to be a rather complex problem. The magic here lies in <strong>refraction</strong>.</p>
<p>The main goal of the contact lens (or glasses for that matter) is to simply bend light, or refract light, differently that our eye normally does. For someone with good vision, light enters the person&#8217;s eye where the lens, which is actually several layers of transparent cells, inside of the eye bend this light so it is well focused for the all-important receptor at the back of the eye, the retina. For people with poor vision, this light is progressively more and more poorly focused as eyesight gets worse and worse. We can liken this to the effect of a magnifying glass. Clearly we can place the magnifying glass at an optimal point between ourselves and the object we want to view, and the object will be magnified and very detailed. A slight disturbance in this distance ratio causes the image to lose focus, or <strong>refractive error</strong>, essentially allowing you to see what a person with not so perfect vision sees.</p>
<p>Now, let&#8217;s say that in our system we move toward magnifying glass a few centimeters. And lets assume that our eye can be considered the &#8220;retina,&#8221; since we&#8217;re working on a large scale here. The goal here is to place another lens in front of the magnifying glass to get that image to be focused again for this new location of the magnifying glass. And that, on a simple level, is the job of our contact lens.</p>
<p>That&#8217;s the technical. The practical is shown well in this image:</p>
<div class="wp-caption alignnone" style="width: 392px"><img src="http://www.visionassociates.net/picts/Refractive%20errors.JPG" alt="Where the lines meet is the focal point. The top and bottom images show where they are off" width="382" height="286" /><p class="wp-caption-text">Where the lines meet is the focal point.</p></div>
<p>Optimally, we want the light to focus as in the center photo. However, due to different shapes in the eye (this is caused mainly through genetics, NOT sitting with your nose stuck to the TV for a long period of time. The latter has no effect on your vision, contrary to what seems to be popular belief.) the retina is not where the lens&#8217; focal point is. It is as if in our system described above we moved toward or away from the &#8220;magnifying glass&#8221;, which in this case is the lens inside of our eye. To fix this, we place a contact lens on our cornea, or wear glasses in order to pass light through the eyes inner lens in a way such that the focal point will be on the retina of the eye.</p>
<p>That&#8217;s all there really is to it. For those still interested, The following links are rather interesting:</p>
<p><a id="a5b3" title="http://www.enotes.com/how-products-encyclopedia/contact-lens" href="http://www.enotes.com/how-products-encyclopedia/contact-lens">http://www.enotes.com/how-products-encyclopedia/contact-lens</a></p>
<p>- This link has a particularly interesting history section. Contacts have been around for about a hundred years, though back then, they were made with actual glass and supposedly, &#8220;To fit these early lenses, an impression had to be made of the patient&#8217;s eyeball&#8221;. Ouch.</p>
<p><a id="hnqt" title="http://www.youtube.com/watch?v=62tha1Kxa2c" href="http://www.youtube.com/watch?v=62tha1Kxa2c">http://www.youtube.com/watch?v=62tha1Kxa2c</a></p>
<p>- This link is a video that explains how contact lenses are made. Really thorough, and supposedly the actual process to make a contact lens takes only 15 minutes. Pretty short considering its a pretty complicated process, and everything needs to be perfectly done.</p>
<p>Image from : <a href="http://www.visionassociates.net/Refractive_Surgery_Basics.html">Vision Associates</a></p>
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